Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 7 days ago
9 / 7 / 7
K / D / A
41%
Kill participation
870.7
Damage / min
9,931g
405.3 gold / min
28
9 placed · 4 cleared
166
6.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Herta#Hokai
Kennen · Top
0 / 4 / 4
21.1% KP
13,845
15.1% share
7,957g
201 CS · 8.2/m
抖音格局2#Znlm
Graves · Jungle
7 / 5 / 5
63.2% KP
25,690
28% share
12,969g
210 CS · 8.6/m
WBG招641950117#WBG
Akali · Mid
6 / 7 / 7
68.4% KP
31,504
34.4% share
10,552g
182 CS · 7.4/m
WE GO#이나경
Lucian · ADC
5 / 10 / 3
42.1% KP
16,796
18.3% share
9,043g
146 CS · 6/m
정현심#KR1
Milio · Support
1 / 13 / 6
36.8% KP
3,836
4.2% share
6,463g
23 CS · 0.9/m
Red side
Victory抖音丶cry毛#mio韩服
Jax · Top
12 / 0 / 2
35.9% KP
24,011
23.3% share
12,766g
179 CS · 7.3/m
qwerdfb#qvq
Cho'Gath · Jungle
4 / 3 / 8
30.8% KP
14,166
13.8% share
10,171g
169 CS · 6.9/m
Clozer#0727
Locke · Mid
9 / 7 / 7
41% KP
21,332
20.7% share
9,931g
166 CS · 6.8/m
NinjaKiwi#KoR
Kalista · ADC
12 / 4 / 11
59% KP
32,057
31.2% share
15,608g
235 CS · 9.6/m
노익스강#noex
Renata Glasc · Support
2 / 5 / 26
71.8% KP
11,280
11% share
8,992g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
