Match history
Locke champion portrait

Locke

Victory

Ranked Solo/Duo · 6 days ago

15:15Live Riot data

9 / 3 / 7

K / D / A

59.3%

Kill participation

1,297

Damage / min

7,358g

482.5 gold / min

7

5 placed · 0 cleared

112

7.3 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Akali+1,808 gold / +12 CS

Difference from the opponent Riot assigned to your role.

15. minute · Akali+1,294 gold / +15 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1294 gold and +15 CS versus Akali.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 6:00.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

5 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,8403,6795,5197,3580:003:487:3711:2615:15
Locke: 7,358

Events and purchases

Kill · Vi → Lee Sin
Kill · Jinx → Alistar
Kill · Syndra → Thresh
Kill · Locke → Akali
Kill · Jinx → Syndra
Kill · Locke → Akali
Kill · Gangplank → Renekton
Kill · Locke → Thresh
Kill · Akali → Locke
Kill · Locke → Vi
Kill · Syndra → Jinx
Objective · Lee Sin · Mountain Dragon
Kill · Lee Sin → Akali
Kill · Locke → Vi
Kill · Alistar → Jinx
Objective · Gangplank · Void Grub
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Syndra → Thresh
Kill · Locke → Akali
Kill · Locke → Thresh
Kill · Renekton → Gangplank
Kill · Gangplank → Renekton
Kill · Syndra → Thresh
Kill · Lee Sin → Vi
Kill · Syndra → Akali
Kill · Lee Sin → Jinx
Kill · Lee Sin → Thresh
Kill · Syndra → Thresh
Kill · Locke → Akali
Kill · Gangplank → Renekton
Kill · Lee Sin → Jinx
Building destroyed · Syndra · Outer turret
Kill · Vi → Locke
Kill · Lee Sin → Vi
Building destroyed · Gangplank · Outer turret
Objective · Lee Sin · Hextech Dragon
Kill · Locke → Thresh
Kill · Syndra → Renekton
Building destroyed · Syndra · Outer turret
Kill · Syndra → Jinx
Kill · Thresh → Syndra
Building destroyed · Gangplank · Inner turret
Kill · Akali → Locke
Kill · Akali → Lee Sin

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
9 / 27 / 627,298g · 40,880 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

렝 화#렝 화

Renekton · Top

1 / 4 / 0

11.1% KP

6,930

17% share

4,736g

104 CS · 6.8/m

Vi champion portrait

a little story#KR2

Vi · Jungle

2 / 4 / 2

44.4% KP

6,681

16.3% share

6,352g

104 CS · 6.8/m

Akali champion portrait

srysrymb#1065

Akali · Mid

3 / 6 / 1

44.4% KP

11,467

28.1% share

6,205g

103 CS · 6.8/m

Jinx champion portrait

bababaabam#KR1

Jinx · ADC

2 / 5 / 1

33.3% KP

10,785

26.4% share

5,392g

103 CS · 6.8/m

Thresh champion portrait

키보드에음료쏟아서고장내는이도윤#KR1

Thresh · Support

1 / 8 / 2

33.3% KP

5,017

12.3% share

4,613g

20 CS · 1.3/m

Red side

Victory
27 / 9 / 3036,008g · 58,837 damage
PlayerKDA · KPDamageGold · CSItems
Gangplank champion portrait

Abyss#1753

Gangplank · Top

3 / 1 / 1

14.8% KP

11,478

19.5% share

7,929g

149 CS · 9.8/m

Lee Sin champion portrait

Juhana#IsYou

Lee Sin · Jungle

6 / 2 / 6

44.4% KP

9,648

16.4% share

7,239g

107 CS · 7/m

Locke champion portrait

Clozer#0727

Locke · Mid

9 / 3 / 7

59.3% KP

19,779

33.6% share

7,358g

112 CS · 7.3/m

Syndra champion portrait

Blue#KR33

Syndra · ADC

8 / 2 / 3

40.7% KP

13,515

23% share

8,350g

126 CS · 8.3/m

Alistar champion portrait

YoRu#KR7

Alistar · Support

1 / 1 / 13

51.9% KP

4,417

7.5% share

5,132g

16 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — Clozer#0727 | MacroDiff