Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 6 days ago
25 / 12 / 13
K / D / A
66.7%
Kill participation
1,334.1
Damage / min
19,469g
553.6 gold / min
26
5 placed · 6 cleared
226
6.4 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어색했#7766
Camille · Top
4 / 6 / 27
54.4% KP
27,938
15.1% share
14,010g
223 CS · 6.3/m
patience#0718
Rengar · Jungle
11 / 15 / 21
56.1% KP
37,669
20.3% share
16,463g
218 CS · 6.2/m
Clozer#0727
Locke · Mid
25 / 12 / 13
66.7% KP
46,916
25.3% share
19,469g
226 CS · 6.4/m
LazyFeel#KR7
Jhin · ADC
15 / 4 / 27
73.7% KP
63,139
34.1% share
20,051g
281 CS · 8/m
Way#꼬마몬
Alistar · Support
2 / 12 / 39
71.9% KP
9,558
5.2% share
10,423g
23 CS · 0.7/m
Red side
Defeat1 cent top#KR1
K'Sante · Top
8 / 8 / 19
55.1% KP
37,002
21.6% share
15,079g
239 CS · 6.8/m
抖音格局2#Znlm
Graves · Jungle
22 / 9 / 17
79.6% KP
62,755
36.7% share
22,404g
275 CS · 7.8/m
抖音王纪超#26号首秀
Lissandra · Mid
11 / 14 / 15
53.1% KP
27,798
16.3% share
14,438g
222 CS · 6.3/m
let it be#0815
Tristana · ADC
8 / 14 / 15
46.9% KP
33,615
19.7% share
16,380g
227 CS · 6.5/m
문어아사랑해I#KR1
Rakan · Support
0 / 12 / 37
75.5% KP
9,836
5.8% share
10,963g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
