Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 6 days ago
3 / 8 / 12
K / D / A
55.6%
Kill participation
709.2
Damage / min
10,093g
365.2 gold / min
12
8 placed · 4 cleared
182
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory시비걸면지상렬#KR1
Anivia · Top
3 / 2 / 14
63% KP
19,028
19% share
12,702g
213 CS · 7.7/m
13day#Kyoka
Viego · Jungle
18 / 7 / 6
88.9% KP
35,085
35% share
18,487g
204 CS · 7.4/m
Clozer#0727
Sylas · Mid
3 / 8 / 12
55.6% KP
19,598
19.6% share
10,093g
182 CS · 6.6/m
let it be#0815
Tristana · ADC
3 / 4 / 15
66.7% KP
17,267
17.2% share
12,982g
175 CS · 6.3/m
抖音王纪超#26号首秀
Blitzcrank · Support
0 / 10 / 16
59.3% KP
9,163
9.2% share
7,327g
27 CS · 1/m
Red side
Defeat어색했#7766
Fiora · Top
1 / 9 / 6
22.6% KP
19,711
16.9% share
9,683g
196 CS · 7.1/m
Kimman#zxfkk
Pantheon · Jungle
12 / 4 / 7
61.3% KP
24,571
21.1% share
13,203g
201 CS · 7.3/m
Desire#Tired
Viktor · Mid
9 / 3 / 6
48.4% KP
38,087
32.7% share
13,392g
240 CS · 8.7/m
HLE Gumayusi#0298
Draven · ADC
7 / 6 / 12
61.3% KP
27,627
23.7% share
14,612g
237 CS · 8.6/m
chen#zypp
Rell · Support
2 / 5 / 17
61.3% KP
6,407
5.5% share
8,329g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
