Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 5 days ago
8 / 2 / 7
K / D / A
46.9%
Kill participation
695.1
Damage / min
10,414g
520.7 gold / min
12
4 placed · 3 cleared
192
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBRO IDEA#2006
Lee Sin · Top
1 / 7 / 0
5.9% KP
6,794
10.9% share
7,048g
153 CS · 7.7/m
JUGKlNG#kr
Jayce · Jungle
2 / 8 / 6
47.1% KP
11,838
19% share
9,409g
137 CS · 6.9/m
길가다가까까사달라고조르는이도윤#KR1
Twisted Fate · Mid
2 / 6 / 8
58.8% KP
12,032
19.3% share
9,869g
204 CS · 10.2/m
let it be#0815
Tristana · ADC
7 / 4 / 4
64.7% KP
17,073
27.4% share
10,635g
142 CS · 7.1/m
홍길동#3636
Mel · Support
5 / 7 / 7
70.6% KP
14,487
23.3% share
7,185g
24 CS · 1.2/m
Red side
VictoryMIDKING#asd
Gragas · Top
7 / 1 / 6
40.6% KP
18,211
26.4% share
10,406g
185 CS · 9.3/m
Kimman#zxfkk
Jarvan IV · Jungle
10 / 3 / 12
68.8% KP
18,581
26.9% share
12,684g
145 CS · 7.3/m
Clozer#0727
Locke · Mid
8 / 2 / 7
46.9% KP
13,901
20.1% share
10,414g
192 CS · 9.6/m
BRO Wooper#KR3
Aphelios · ADC
7 / 3 / 4
34.4% KP
12,946
18.7% share
11,281g
153 CS · 7.7/m
타 잔#KR1
Thresh · Support
0 / 8 / 21
65.6% KP
5,415
7.8% share
6,506g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
