Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 203 days ago
6 / 11 / 11
K / D / A
42.5%
Kill participation
673.9
Damage / min
15,302g
414.9 gold / min
32
15 placed · 4 cleared
277
7.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Gnar · Top
6 / 11 / 11
42.5% KP
24,855
15.7% share
15,302g
277 CS · 7.5/m
9G umi#2008
Zaahen · Jungle
15 / 6 / 17
80% KP
51,231
32.4% share
20,824g
309 CS · 8.4/m
spoon#612
Aurora · Mid
14 / 5 / 12
65% KP
37,528
23.7% share
16,923g
259 CS · 7/m
bababaabam#KR1
Varus · ADC
4 / 7 / 17
52.5% KP
37,314
23.6% share
16,943g
307 CS · 8.3/m
有馬かな#B小町3
Taric · Support
1 / 7 / 30
77.5% KP
7,193
4.5% share
11,296g
57 CS · 1.5/m
Red side
Defeat어리고싶다#KR1
Jayce · Top
10 / 11 / 14
66.7% KP
48,938
31.8% share
17,112g
292 CS · 7.9/m
희태시기#КR1
Lee Sin · Jungle
11 / 10 / 13
66.7% KP
35,303
23% share
16,708g
236 CS · 6.4/m
watermel#9999
Xerath · Mid
2 / 4 / 6
22.2% KP
20,367
13.2% share
13,032g
276 CS · 7.5/m
Perfect 1 game#KR1
Kai'Sa · ADC
10 / 7 / 7
47.2% KP
36,918
24% share
19,611g
348 CS · 9.4/m
T1 Aether#KR33
Anivia · Support
3 / 8 / 14
47.2% KP
12,283
8% share
11,154g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
