Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 202 days ago
7 / 15 / 12
K / D / A
36.5%
Kill participation
1,077.9
Damage / min
14,498g
375.4 gold / min
25
13 placed · 2 cleared
262
6.8 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHextechPunisher#9999
Urgot · Top
14 / 7 / 15
58% KP
44,471
21.8% share
18,421g
260 CS · 6.7/m
NoRoo#T 1
Ivern · Jungle
11 / 4 / 29
80% KP
34,865
17.1% share
18,602g
180 CS · 4.7/m
비 광#12W
Azir · Mid
10 / 10 / 14
48% KP
52,651
25.8% share
17,804g
269 CS · 7/m
EDG庆哥goLPL#羊尼克韩服
Yunara · ADC
10 / 16 / 10
40% KP
50,684
24.8% share
20,705g
282 CS · 7.3/m
sup fire#KR1
Gragas · Support
5 / 15 / 18
46% KP
21,596
10.6% share
12,106g
30 CS · 0.8/m
Red side
DefeatDK Nevid#동두천왕
Aurora · Top
7 / 15 / 12
36.5% KP
41,624
22.4% share
14,498g
262 CS · 6.8/m
Thisisbear#Thisb
Ambessa · Jungle
3 / 10 / 18
40.4% KP
24,834
13.4% share
14,426g
248 CS · 6.4/m
Bradley#KR2
Sett · Mid
12 / 7 / 4
30.8% KP
27,009
14.6% share
17,207g
281 CS · 7.3/m
아 뜨#abc
Jhin · ADC
27 / 8 / 16
82.7% KP
79,193
42.7% share
26,355g
342 CS · 8.9/m
편돌이 로쓰#KR1
Rell · Support
3 / 10 / 37
76.9% KP
12,864
6.9% share
12,998g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
