Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 196 days ago
2 / 12 / 6
K / D / A
21.6%
Kill participation
660.5
Damage / min
12,989g
370.9 gold / min
27
11 placed · 4 cleared
268
7.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK Nevid#동두천왕
Gnar · Top
2 / 12 / 6
21.6% KP
23,129
17.8% share
12,989g
268 CS · 7.7/m
무감정솔랭기계#2007
Lee Sin · Jungle
19 / 8 / 7
70.3% KP
40,579
31.2% share
20,344g
249 CS · 7.1/m
아래개#KR1
Orianna · Mid
3 / 11 / 13
43.2% KP
22,451
17.3% share
12,375g
229 CS · 6.5/m
Katie sky#KR2
Jhin · ADC
10 / 7 / 13
62.2% KP
31,697
24.4% share
20,184g
304 CS · 8.7/m
SOOP 콩벌콩#많관부
Poppy · Support
3 / 10 / 13
43.2% KP
12,107
9.3% share
11,100g
47 CS · 1.3/m
Red side
Victory최강인#0114
Rumble · Top
10 / 6 / 11
43.8% KP
39,660
25.1% share
16,717g
296 CS · 8.5/m
抖音 国一艾克#zypp
Ekko · Jungle
7 / 8 / 14
43.8% KP
24,695
15.7% share
16,704g
268 CS · 7.7/m
79270551del#KR1
Jayce · Mid
12 / 8 / 11
47.9% KP
31,279
19.8% share
15,103g
238 CS · 6.8/m
강 준#펜리르
Caitlyn · ADC
12 / 8 / 12
50% KP
41,409
26.3% share
20,813g
315 CS · 9/m
The II#KR1
Camille · Support
7 / 7 / 15
45.8% KP
20,694
13.1% share
12,338g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
