Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 192 days ago
5 / 4 / 10
K / D / A
50%
Kill participation
1,261.6
Damage / min
10,137g
446.2 gold / min
24
7 placed · 4 cleared
187
8.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Zaahen · Top
5 / 4 / 10
50% KP
28,660
29% share
10,137g
187 CS · 8.2/m
FA Kageyoshi#JUG
Naafiri · Jungle
13 / 1 / 6
63.3% KP
25,597
25.9% share
12,862g
191 CS · 8.4/m
모르가나만판다#원챔프
Morgana · Mid
5 / 3 / 9
46.7% KP
18,055
18.3% share
9,672g
162 CS · 7.1/m
DNS Revenge#KR 1
Yunara · ADC
3 / 5 / 7
33.3% KP
17,987
18.2% share
11,341g
201 CS · 8.8/m
현서짱구#KR1
Nami · Support
4 / 4 / 15
63.3% KP
8,575
8.7% share
8,001g
24 CS · 1.1/m
Red side
Defeat성기사의야망#6657
Tahm Kench · Top
1 / 10 / 0
5.9% KP
19,319
22.9% share
6,632g
131 CS · 5.8/m
리신 oner#KR1
Lee Sin · Jungle
2 / 5 / 8
58.8% KP
12,981
15.4% share
8,261g
140 CS · 6.2/m
Python7#KR1
Ryze · Mid
5 / 5 / 4
52.9% KP
15,639
18.5% share
8,751g
158 CS · 7/m
GGA Harusary#쥐가 바꿈
Aphelios · ADC
9 / 3 / 6
88.2% KP
29,671
35.1% share
13,881g
202 CS · 8.9/m
MadLife#KR77
Blitzcrank · Support
0 / 7 / 12
70.6% KP
6,922
8.2% share
5,807g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
