Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 183 days ago
5 / 9 / 11
K / D / A
41%
Kill participation
911
Damage / min
13,743g
411.3 gold / min
48
18 placed · 6 cleared
260
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGot your Heart#조빵이
Darius · Top
17 / 5 / 6
62.2% KP
31,191
23.3% share
17,473g
225 CS · 6.7/m
머리뜯어#머리뜯어
Pantheon · Jungle
5 / 8 / 12
45.9% KP
24,352
18.2% share
13,061g
208 CS · 6.2/m
抖音早起jug#APjug
Ahri · Mid
6 / 7 / 8
37.8% KP
29,136
21.7% share
13,368g
252 CS · 7.5/m
시 쓰기와 커피#0421
Ezreal · ADC
4 / 9 / 15
51.4% KP
29,933
22.3% share
15,726g
268 CS · 8/m
asdaqwwq#qwwe
Zed · Support
5 / 11 / 12
45.9% KP
19,439
14.5% share
10,675g
29 CS · 0.9/m
Red side
VictoryDK Nevid#동두천왕
Jayce · Top
5 / 9 / 11
41% KP
30,442
19.2% share
13,743g
260 CS · 7.8/m
가나다라마바사아자차카타파하#아어쩌라고
Karthus · Jungle
15 / 8 / 11
66.7% KP
50,367
31.7% share
19,165g
288 CS · 8.6/m
LoLTFTChallenger#RANK1
Lee Sin · Mid
6 / 5 / 12
46.2% KP
29,910
18.8% share
14,822g
261 CS · 7.8/m
사랑이 너무 무거워#红玫瑰
Yunara · ADC
12 / 10 / 18
76.9% KP
37,995
23.9% share
20,707g
282 CS · 8.4/m
Wolfgang#404
Lulu · Support
1 / 5 / 28
74.4% KP
10,118
6.4% share
10,588g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
