Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 168 days ago
3 / 13 / 25
K / D / A
80%
Kill participation
488.1
Damage / min
10,482g
357.7 gold / min
99
46 placed · 9 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Naafiri · Top
15 / 6 / 11
44.1% KP
30,609
19.3% share
15,215g
207 CS · 7.1/m
h3R3#0926
Pantheon · Jungle
9 / 5 / 14
39% KP
22,814
14.4% share
13,570g
184 CS · 6.3/m
BRO Loki#0823
Ryze · Mid
11 / 5 / 16
45.8% KP
39,524
25% share
16,213g
262 CS · 8.9/m
bai se zh1 chuan#qwe1
Ezreal · ADC
16 / 3 / 15
52.5% KP
48,983
30.9% share
18,461g
250 CS · 8.5/m
초록이필요해#KR2
Pyke · Support
8 / 16 / 20
47.5% KP
16,431
10.4% share
10,671g
10 CS · 0.3/m
Red side
Defeat어쩌라고맞짱뜰까#HOYA
Tristana · Top
3 / 11 / 6
25.7% KP
19,940
16.6% share
11,425g
217 CS · 7.4/m
무감정솔랭기계#2007
Lee Sin · Jungle
16 / 8 / 7
65.7% KP
33,201
27.6% share
15,777g
182 CS · 6.2/m
My eclipsed sun#blue
Cassiopeia · Mid
3 / 14 / 4
20% KP
23,117
19.2% share
10,170g
234 CS · 8/m
Peyz#KR11
Varus · ADC
10 / 13 / 8
51.4% KP
29,648
24.7% share
14,830g
234 CS · 8/m
DK Nevid#동두천왕
Nautilus · Support
3 / 13 / 25
80% KP
14,301
11.9% share
10,482g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
