Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yorick
Defeat
Ranked Solo/Duo · 162 days ago
2 / 5 / 4
K / D / A
22.2%
Kill participation
654.9
Damage / min
11,239g
441.3 gold / min
12
4 placed · 2 cleared
220
8.6 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUniverse#zy1
Jayce · Top
5 / 5 / 7
34.3% KP
26,604
27.4% share
11,373g
221 CS · 8.7/m
Elden Ring#엘데의왕
Lee Sin · Jungle
8 / 7 / 11
54.3% KP
17,122
17.6% share
12,095g
160 CS · 6.3/m
抖音小c#奇亚娜
Mel · Mid
8 / 4 / 5
37.1% KP
23,732
24.4% share
11,529g
238 CS · 9.3/m
weryasgzxc#KR0
Varus · ADC
10 / 6 / 7
48.6% KP
23,031
23.7% share
14,370g
219 CS · 8.6/m
Cz相信自己呀#miohf
Morgana · Support
4 / 5 / 19
65.7% KP
6,625
6.8% share
8,882g
40 CS · 1.6/m
Red side
DefeatDK Nevid#동두천왕
Yorick · Top
2 / 5 / 4
22.2% KP
16,678
18% share
11,239g
220 CS · 8.6/m
guz1vjppr0kut3#2810
Shyvana · Jungle
8 / 5 / 12
74.1% KP
26,217
28.3% share
12,822g
202 CS · 7.9/m
齐枫永恩34D#奶熊王
Yone · Mid
3 / 9 / 3
22.2% KP
13,484
14.5% share
9,334g
190 CS · 7.5/m
08 AD#NO1
Jhin · ADC
10 / 7 / 5
55.6% KP
21,813
23.5% share
14,375g
220 CS · 8.6/m
나도 행복하자#KR0
Zoe · Support
4 / 9 / 14
66.7% KP
14,577
15.7% share
9,366g
60 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
