Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 161 days ago
11 / 5 / 11
K / D / A
42.3%
Kill participation
1,068.4
Damage / min
18,092g
474.6 gold / min
18
7 placed · 4 cleared
327
8.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpatience#2006
Rumble · Top
0 / 12 / 17
39.5% KP
36,866
19% share
12,430g
251 CS · 6.6/m
Глупый идиот#Я мог
Viego · Jungle
24 / 7 / 7
72.1% KP
53,021
27.4% share
23,696g
290 CS · 7.6/m
抖音小c#奇亚娜
Cassiopeia · Mid
10 / 8 / 12
51.2% KP
42,990
22.2% share
16,705g
304 CS · 8/m
weryasgzxc#KR0
Smolder · ADC
8 / 12 / 15
53.5% KP
44,850
23.2% share
20,056g
356 CS · 9.3/m
난최고가될거야#KR1
Leona · Support
1 / 13 / 24
58.1% KP
15,851
8.2% share
10,569g
35 CS · 0.9/m
Red side
VictoryDK Nevid#동두천왕
Vladimir · Top
11 / 5 / 11
42.3% KP
40,725
20.9% share
18,092g
327 CS · 8.6/m
hle eclipse#똑똑함
Xin Zhao · Jungle
8 / 10 / 12
38.5% KP
31,466
16.1% share
16,143g
235 CS · 6.2/m
齐枫永恩34D#奶熊王
Yone · Mid
13 / 9 / 6
36.5% KP
37,298
19.1% share
18,684g
281 CS · 7.4/m
wonyoon#2008
Ziggs · ADC
7 / 7 / 27
65.4% KP
54,827
28.1% share
21,259g
312 CS · 8.2/m
Universe#zy1
Camille · Support
13 / 13 / 11
46.2% KP
30,803
15.8% share
14,184g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
