Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 161 days ago
8 / 8 / 11
K / D / A
44.2%
Kill participation
925.8
Damage / min
12,890g
438.7 gold / min
27
9 placed · 6 cleared
191
6.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK Nevid#동두천왕
Vayne · Top
8 / 8 / 11
44.2% KP
27,204
20.8% share
12,890g
191 CS · 6.5/m
Bonnie#0314
Elise · Jungle
8 / 9 / 13
48.8% KP
21,059
16.1% share
12,168g
175 CS · 6/m
AAAwendyAAA#zypp
Pantheon · Mid
6 / 7 / 15
48.8% KP
24,664
18.9% share
13,628g
192 CS · 6.5/m
Universe#zy1
Yunara · ADC
10 / 9 / 11
48.8% KP
34,187
26.1% share
16,850g
243 CS · 8.3/m
DNS 피터#0428
Camille · Support
11 / 10 / 15
60.5% KP
23,641
18.1% share
11,861g
32 CS · 1.1/m
Red side
Victory강한별#스뜨롱스타
Gnar · Top
1 / 10 / 13
32.6% KP
13,166
10.9% share
9,032g
155 CS · 5.3/m
Zephyr#O1O8
Xin Zhao · Jungle
12 / 8 / 14
60.5% KP
24,725
20.5% share
14,698g
188 CS · 6.4/m
BRO Loki#0823
Viktor · Mid
16 / 6 / 7
53.5% KP
41,006
34.1% share
17,117g
239 CS · 8.1/m
새우팔이소년#0206
Caitlyn · ADC
11 / 10 / 11
51.2% KP
26,923
22.4% share
16,026g
206 CS · 7/m
caII of silence#dodo
Bard · Support
3 / 9 / 30
76.7% KP
14,507
12.1% share
10,771g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
