Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 157 days ago
6 / 6 / 6
K / D / A
34.3%
Kill participation
905.1
Damage / min
12,762g
442.1 gold / min
29
9 placed · 6 cleared
207
7.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音景德镇剑姬#jdzjj
Malphite · Top
7 / 6 / 4
44% KP
22,780
20.8% share
10,236g
163 CS · 5.6/m
카카로트#孙悟空
Xin Zhao · Jungle
4 / 6 / 5
36% KP
16,422
15% share
10,159g
178 CS · 6.2/m
71newda2#KR1
Tryndamere · Mid
9 / 10 / 1
40% KP
30,151
27.6% share
13,217g
222 CS · 7.7/m
히히 못잡아#KR1
Caitlyn · ADC
4 / 6 / 5
36% KP
27,177
24.8% share
13,323g
253 CS · 8.8/m
홍상현 암살부대#KR2
Bard · Support
1 / 7 / 10
44% KP
12,884
11.8% share
7,661g
20 CS · 0.7/m
Red side
VictoryDK Nevid#동두천왕
Vayne · Top
6 / 6 / 6
34.3% KP
26,128
20.6% share
12,762g
207 CS · 7.2/m
BLG 온#KR1
Naafiri · Jungle
9 / 2 / 6
42.9% KP
19,243
15.1% share
16,216g
301 CS · 10.4/m
If Die Tomorrow#0301
Sylas · Mid
9 / 10 / 7
45.7% KP
26,408
20.8% share
12,775g
171 CS · 5.9/m
ZORN#E500
Vladimir · ADC
6 / 0 / 10
45.7% KP
35,786
28.1% share
16,069g
317 CS · 11/m
나는 고등학교에 가본 적이없어#reze
Camille · Support
5 / 7 / 11
45.7% KP
19,578
15.4% share
10,219g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
