Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 104 days ago
2 / 7 / 10
K / D / A
34.3%
Kill participation
552.6
Damage / min
8,458g
318.4 gold / min
96
36 placed · 13 cleared
37
1.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory행복한세상의#족제비
Gangplank · Top
5 / 6 / 8
37.1% KP
25,056
25.3% share
11,698g
199 CS · 7.5/m
Delmont#kr 1
Lee Sin · Jungle
13 / 2 / 15
80% KP
22,669
22.9% share
15,615g
222 CS · 8.4/m
머리는있냐#KR1
Gragas · Mid
9 / 0 / 7
45.7% KP
19,601
19.8% share
13,092g
226 CS · 8.5/m
me jg can carry#KR1
Jhin · ADC
6 / 6 / 13
54.3% KP
17,080
17.2% share
13,290g
236 CS · 8.9/m
DK Nevid#동두천왕
Skarner · Support
2 / 7 / 10
34.3% KP
14,682
14.8% share
8,458g
37 CS · 1.4/m
Red side
Defeat아닌거같은데#KR1
Volibear · Top
7 / 5 / 2
42.9% KP
21,101
28.9% share
13,090g
242 CS · 9.1/m
낙천지명#OLF
Master Yi · Jungle
6 / 4 / 2
38.1% KP
9,616
13.2% share
10,111g
172 CS · 6.5/m
작쇼와함께춤을#KR1
Yasuo · Mid
1 / 8 / 1
9.5% KP
9,335
12.8% share
9,337g
232 CS · 8.7/m
心若不羁路亦无涯#2003
Kog'Maw · ADC
7 / 9 / 6
61.9% KP
26,284
35.9% share
11,177g
154 CS · 5.8/m
C 9#КR1
Rell · Support
0 / 9 / 10
47.6% KP
6,777
9.3% share
7,092g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
