Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 97 days ago
9 / 9 / 15
K / D / A
47.1%
Kill participation
1,196.8
Damage / min
15,508g
554.2 gold / min
27
8 placed · 6 cleared
210
7.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Jayce · Top
9 / 9 / 15
47.1% KP
33,491
24% share
15,508g
210 CS · 7.5/m
DNS Pyosik#KR2
Viego · Jungle
19 / 6 / 12
60.8% KP
40,207
28.8% share
18,964g
237 CS · 8.5/m
DK Despair#안 산
Sylas · Mid
9 / 7 / 14
45.1% KP
30,409
21.8% share
11,960g
193 CS · 6.9/m
Rough#KR1
Mel · ADC
10 / 8 / 10
39.2% KP
21,075
15.1% share
13,656g
185 CS · 6.6/m
푸 린#OwO
Poppy · Support
4 / 6 / 29
64.7% KP
14,239
10.2% share
10,577g
20 CS · 0.7/m
Red side
DefeatDreny#KR1
Quinn · Top
9 / 12 / 11
55.6% KP
23,932
18.3% share
12,950g
160 CS · 5.7/m
gushouyu#zypp
Nocturne · Jungle
3 / 10 / 18
58.3% KP
23,680
18.1% share
11,500g
162 CS · 5.8/m
도천지#KR1
Orianna · Mid
3 / 13 / 16
52.8% KP
25,293
19.4% share
10,163g
171 CS · 6.1/m
UYoungWave#2005
Lucian · ADC
7 / 8 / 7
38.9% KP
25,153
19.3% share
14,358g
246 CS · 8.8/m
내일은 없어#NoMo
Pantheon · Support
14 / 8 / 14
77.8% KP
32,524
24.9% share
14,692g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
