Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 95 days ago
7 / 9 / 9
K / D / A
35.6%
Kill participation
1,072
Damage / min
15,536g
465.6 gold / min
45
13 placed · 6 cleared
252
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNever give up#大魔王
K'Sante · Top
5 / 9 / 9
31.8% KP
15,922
10.4% share
11,948g
181 CS · 5.4/m
以黎之名#YANG
Qiyana · Jungle
13 / 6 / 11
54.5% KP
38,353
25% share
20,661g
221 CS · 6.6/m
산면1#KR11
Taliyah · Mid
6 / 9 / 6
27.3% KP
29,431
19.2% share
13,307g
244 CS · 7.3/m
The shy#asdf
Jhin · ADC
15 / 7 / 14
65.9% KP
42,921
27.9% share
18,540g
273 CS · 8.2/m
ROI COCONUT#111
Syndra · Support
5 / 14 / 22
61.4% KP
26,967
17.6% share
12,013g
60 CS · 1.8/m
Red side
DefeatDK Nevid#동두천왕
Jayce · Top
7 / 9 / 9
35.6% KP
35,770
23.8% share
15,536g
252 CS · 7.6/m
무감정솔랭기계#2007
Vi · Jungle
13 / 3 / 9
48.9% KP
25,514
17% share
17,454g
279 CS · 8.4/m
AKALKING#아칼링아님
Akali · Mid
13 / 6 / 6
42.2% KP
33,202
22.1% share
13,514g
178 CS · 5.3/m
Zephyr#O1O8
Viktor · ADC
6 / 8 / 18
53.3% KP
37,491
25% share
15,881g
250 CS · 7.5/m
강한별#MG12
Pyke · Support
6 / 18 / 14
44.4% KP
18,088
12.1% share
11,551g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
