Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 74 days ago
13 / 13 / 8
K / D / A
44.7%
Kill participation
1,073.9
Damage / min
16,174g
441.3 gold / min
39
6 placed · 7 cleared
212
5.8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Olaf · Top
13 / 13 / 8
44.7% KP
39,357
20.8% share
16,174g
212 CS · 5.8/m
의진정#KR4
Xin Zhao · Jungle
11 / 10 / 11
46.8% KP
45,511
24% share
16,838g
237 CS · 6.5/m
永远赢不了#思念QAQ
Ahri · Mid
12 / 4 / 8
42.6% KP
34,771
18.3% share
19,262g
310 CS · 8.5/m
뿌영환#KR03
Ziggs · ADC
6 / 6 / 10
34% KP
50,192
26.5% share
17,387g
290 CS · 7.9/m
파워냉방#777
Pantheon · Support
5 / 16 / 12
36.2% KP
19,770
10.4% share
11,813g
28 CS · 0.8/m
Red side
Defeat그렇더라고요#KR2
Jayce · Top
5 / 18 / 18
46.9% KP
31,404
16.8% share
13,670g
208 CS · 5.7/m
JUGKlNG#테무캐니언
Nidalee · Jungle
15 / 7 / 22
75.5% KP
43,304
23.1% share
18,486g
285 CS · 7.8/m
Good Day#1112
Vladimir · Mid
13 / 7 / 12
51% KP
48,837
26.1% share
17,807g
305 CS · 8.3/m
走心ovo#全能王
Sivir · ADC
8 / 5 / 21
59.2% KP
45,142
24.1% share
22,256g
400 CS · 10.9/m
황혼우주자야#황 혼
Pyke · Support
8 / 10 / 20
57.1% KP
18,405
9.8% share
12,645g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
