Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 39 days ago
8 / 9 / 11
K / D / A
51.4%
Kill participation
1,349
Damage / min
13,039g
430.1 gold / min
21
13 placed · 0 cleared
185
6.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Rumble · Top
8 / 9 / 11
51.4% KP
40,897
26.9% share
13,039g
185 CS · 6.1/m
DNS Pyosik#KR2
Lee Sin · Jungle
7 / 6 / 17
64.9% KP
21,113
13.9% share
14,045g
185 CS · 6.1/m
livinli#KR1
Nasus · Mid
12 / 5 / 16
75.7% KP
35,070
23.1% share
16,722g
228 CS · 7.5/m
T1 Jinbeom#KR3
Zeri · ADC
10 / 10 / 18
75.7% KP
48,554
32% share
17,982g
295 CS · 9.7/m
keb10#鈴原るる
Lulu · Support
0 / 11 / 29
78.4% KP
6,324
4.2% share
9,226g
37 CS · 1.2/m
Red side
DefeatT1 Midir#KR06
Gnar · Top
3 / 7 / 15
43.9% KP
27,420
16.3% share
12,056g
205 CS · 6.8/m
Swamp#0916
Viego · Jungle
22 / 5 / 7
70.7% KP
39,202
23.2% share
18,068g
197 CS · 6.5/m
MAGEBLOOD#E500
Vladimir · Mid
4 / 6 / 12
39% KP
44,566
26.4% share
12,132g
237 CS · 7.8/m
HLE Gumayusi#0298
Yunara · ADC
8 / 9 / 14
53.7% KP
42,152
25% share
15,514g
275 CS · 9.1/m
happy#day14
Nautilus · Support
4 / 10 / 21
61% KP
15,278
9.1% share
9,724g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
