Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 27 days ago
2 / 8 / 3
K / D / A
11.6%
Kill participation
1,070
Damage / min
9,447g
341 gold / min
17
9 placed · 1 cleared
205
7.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYOSEMITE#0202
Zaahen · Top
2 / 3 / 3
19.2% KP
9,368
11% share
9,354g
204 CS · 7.4/m
BRO IDEA#2006
Lee Sin · Jungle
11 / 6 / 6
65.4% KP
26,460
31% share
15,432g
201 CS · 7.3/m
Hide on bush#KR1
Ryze · Mid
7 / 11 / 5
46.2% KP
21,433
25.1% share
11,489g
191 CS · 6.9/m
정상을 향한 도전#No1
Aphelios · ADC
5 / 15 / 4
34.6% KP
20,845
24.4% share
14,442g
216 CS · 7.8/m
쓰레쉬빡고수#0325
Thresh · Support
1 / 8 / 11
46.2% KP
7,165
8.4% share
8,013g
44 CS · 1.6/m
Red side
VictoryDK Nevid#동두천왕
Rumble · Top
2 / 8 / 3
11.6% KP
29,639
20.9% share
9,447g
205 CS · 7.4/m
T1 Painter#KR3
Qiyana · Jungle
9 / 5 / 8
39.5% KP
28,571
20.2% share
16,231g
261 CS · 9.4/m
ParisVan#不知名歌手
Azir · Mid
16 / 5 / 8
55.8% KP
36,602
25.8% share
16,539g
250 CS · 9/m
Qnayia#ztmy
Ezreal · ADC
11 / 4 / 7
41.9% KP
38,081
26.9% share
15,896g
257 CS · 9.3/m
Savage#KR1
Leona · Support
5 / 4 / 22
62.8% KP
8,857
6.2% share
10,258g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
