Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 18 days ago
8 / 8 / 12
K / D / A
46.5%
Kill participation
1,055.4
Damage / min
16,226g
483.2 gold / min
28
11 placed · 2 cleared
248
7.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Rumble · Top
8 / 8 / 12
46.5% KP
35,445
22.2% share
16,226g
248 CS · 7.4/m
YUN#KR3
Qiyana · Jungle
19 / 3 / 13
74.4% KP
53,923
33.8% share
22,238g
240 CS · 7.1/m
SeTab#123
Syndra · Mid
6 / 6 / 12
41.9% KP
27,234
17.1% share
13,270g
232 CS · 6.9/m
T1 Jinbeom#KR3
Zeri · ADC
8 / 6 / 12
46.5% KP
34,022
21.3% share
20,900g
363 CS · 10.8/m
Ehz NuygniX#99999
Alistar · Support
2 / 8 / 19
48.8% KP
8,918
5.6% share
9,678g
12 CS · 0.4/m
Red side
Defeatkiin#KR1
Ryze · Top
5 / 10 / 10
50% KP
37,139
27.2% share
14,165g
292 CS · 8.7/m
구름다리농장#0120
Skarner · Jungle
1 / 10 / 14
50% KP
21,017
15.4% share
11,326g
204 CS · 6.1/m
EDG BuLLDoG#KR2
Locke · Mid
13 / 9 / 4
56.7% KP
28,419
20.8% share
14,867g
238 CS · 7.1/m
jkjkjkjkk#1173
Jhin · ADC
6 / 6 / 10
53.3% KP
27,784
20.4% share
16,723g
304 CS · 9.1/m
抖音安安的金克丝#ovo
Naafiri · Support
5 / 8 / 10
50% KP
22,041
16.2% share
10,663g
75 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
