Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 11 days ago
6 / 8 / 6
K / D / A
27.9%
Kill participation
742.4
Damage / min
14,049g
432.7 gold / min
20
6 placed · 3 cleared
282
8.7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Ambessa · Top
8 / 7 / 6
37.8% KP
41,225
24.3% share
13,499g
217 CS · 6.7/m
와구카운터#아프지
Nidalee · Jungle
8 / 6 / 17
67.6% KP
32,772
19.3% share
15,724g
206 CS · 6.3/m
haerin#하이린
Syndra · Mid
7 / 10 / 14
56.8% KP
34,483
20.3% share
15,110g
253 CS · 7.8/m
DK Smash#KR7
Kalista · ADC
12 / 9 / 9
56.8% KP
46,996
27.7% share
17,782g
283 CS · 8.7/m
푸 린#OwO
Renata Glasc · Support
2 / 11 / 22
64.9% KP
13,974
8.2% share
10,189g
23 CS · 0.7/m
Red side
VictoryT1 Midir#KR06
Renekton · Top
5 / 6 / 6
25.6% KP
30,524
18.7% share
13,324g
242 CS · 7.5/m
서릿빛 겨울의 설흔#잔 향
Hecarim · Jungle
16 / 7 / 16
74.4% KP
40,327
24.7% share
18,494g
264 CS · 8.1/m
DK Nevid#동두천왕
Yone · Mid
6 / 8 / 6
27.9% KP
24,103
14.8% share
14,049g
282 CS · 8.7/m
헤안나 스미레#탕 쿠쿠
Hwei · ADC
9 / 6 / 16
58.1% KP
46,802
28.7% share
16,191g
236 CS · 7.3/m
T1 구름#2007
Camille · Support
7 / 10 / 21
65.1% KP
21,308
13.1% share
11,856g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
