Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 208 days ago
4 / 6 / 7
K / D / A
64.7%
Kill participation
504.9
Damage / min
8,144g
393.1 gold / min
25
8 placed · 4 cleared
127
6.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Guardian#KR3
Sylas · Top
8 / 1 / 0
23.5% KP
17,206
20.8% share
9,139g
179 CS · 8.6/m
오로지 실력이 마케팅#whoo
Ambessa · Jungle
17 / 3 / 3
58.8% KP
25,000
30.2% share
14,563g
191 CS · 9.2/m
LNG BuLLDoG#KR2
Aurora · Mid
4 / 1 / 4
23.5% KP
10,825
13.1% share
9,408g
209 CS · 10.1/m
NinjaKiwi#KoR
Caitlyn · ADC
4 / 6 / 12
47.1% KP
18,645
22.5% share
10,970g
165 CS · 8/m
日益澄明#TES
Lux · Support
1 / 6 / 20
61.8% KP
11,106
13.4% share
7,408g
20 CS · 1/m
Red side
Defeatliziyen#Gam
Gnar · Top
0 / 8 / 1
5.9% KP
12,907
19.5% share
6,585g
165 CS · 8/m
미 키#0313
Jarvan IV · Jungle
4 / 6 / 7
64.7% KP
10,459
15.8% share
8,144g
127 CS · 6.1/m
Wonderwall#mid
Mel · Mid
6 / 4 / 0
35.3% KP
12,828
19.3% share
10,152g
191 CS · 9.2/m
DK Smash#KR7
Yunara · ADC
6 / 9 / 5
64.7% KP
19,144
28.9% share
10,020g
178 CS · 8.6/m
나는 고등학교에 가본 적이없어#reze
Neeko · Support
1 / 7 / 11
70.6% KP
11,010
16.6% share
6,213g
20 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
