Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 188 days ago
5 / 9 / 23
K / D / A
66.7%
Kill participation
688
Damage / min
15,232g
419.2 gold / min
57
11 placed · 10 cleared
216
5.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Weather#0830
Ambessa · Top
12 / 5 / 10
52.4% KP
57,399
31.3% share
16,129g
251 CS · 6.9/m
미 키#0313
Jarvan IV · Jungle
5 / 9 / 23
66.7% KP
24,997
13.6% share
15,232g
216 CS · 5.9/m
T1 Frieren#0401
Viktor · Mid
7 / 8 / 14
50% KP
38,307
20.9% share
15,664g
291 CS · 8/m
bai se zh1 chuan#qwe1
Caitlyn · ADC
8 / 8 / 11
45.2% KP
34,908
19% share
18,649g
308 CS · 8.5/m
If Die Tomorrow#0301
LeBlanc · Support
10 / 10 / 13
54.8% KP
27,823
15.2% share
13,128g
29 CS · 0.8/m
Red side
Victorycord0730#KR2
Camille · Top
0 / 8 / 6
15% KP
22,452
12.8% share
12,480g
233 CS · 6.4/m
T1 Carim#0409
Naafiri · Jungle
15 / 5 / 8
57.5% KP
41,159
23.4% share
19,458g
276 CS · 7.6/m
mashushu#KR1
Annie · Mid
5 / 10 / 16
52.5% KP
39,213
22.3% share
15,575g
267 CS · 7.3/m
피그차이나#KR1
Ezreal · ADC
19 / 10 / 4
57.5% KP
63,126
35.9% share
22,444g
323 CS · 8.9/m
T1 Guardian#KR3
Rakan · Support
1 / 9 / 25
65% KP
9,848
5.6% share
10,921g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
