Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 181 days ago
18 / 9 / 16
K / D / A
73.9%
Kill participation
1,374.5
Damage / min
20,674g
535.4 gold / min
65
29 placed · 9 cleared
221
5.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Midir#KR06
Gnar · Top
7 / 9 / 15
47.8% KP
32,822
17.4% share
14,649g
214 CS · 5.5/m
미 키#0313
Lee Sin · Jungle
18 / 9 / 16
73.9% KP
53,077
28.1% share
20,674g
221 CS · 5.7/m
Daybreak#5428
Ryze · Mid
4 / 9 / 15
41.3% KP
32,569
17.2% share
15,592g
325 CS · 8.4/m
Vancouver#0602
Yunara · ADC
15 / 11 / 10
54.3% KP
52,246
27.6% share
22,227g
347 CS · 9/m
Let me sup#KR1
Leona · Support
2 / 11 / 25
58.7% KP
18,373
9.7% share
11,163g
34 CS · 0.9/m
Red side
Victory1Jiang#2003
Vayne · Top
9 / 9 / 9
36.7% KP
38,916
20.6% share
17,197g
271 CS · 7/m
So be it#last
Nocturne · Jungle
13 / 8 / 23
73.5% KP
38,616
20.5% share
18,971g
265 CS · 6.9/m
hsimek9#KR33
Orianna · Mid
9 / 11 / 18
55.1% KP
45,807
24.3% share
16,270g
265 CS · 6.9/m
아 뜨#abc
Senna · ADC
15 / 5 / 17
65.3% KP
49,437
26.2% share
23,448g
290 CS · 7.5/m
Crack#0221
Nautilus · Support
3 / 13 / 25
57.1% KP
15,743
8.4% share
12,141g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
