Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 180 days ago
5 / 5 / 15
K / D / A
71.4%
Kill participation
811.1
Damage / min
13,670g
434.2 gold / min
47
8 placed · 7 cleared
218
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#asd
Varus · Top
10 / 8 / 8
64.3% KP
46,570
31.3% share
13,546g
194 CS · 6.2/m
미 키#0313
Jarvan IV · Jungle
5 / 5 / 15
71.4% KP
25,535
17.2% share
13,670g
218 CS · 6.9/m
抖音玉娇龙ovo#KR12
Lissandra · Mid
6 / 8 / 12
64.3% KP
39,773
26.7% share
12,677g
223 CS · 7.1/m
삘삘이#피루07
Jhin · ADC
6 / 10 / 7
46.4% KP
29,766
20% share
13,280g
229 CS · 7.3/m
butterfly#mio韩服
Rell · Support
1 / 9 / 16
60.7% KP
7,223
4.9% share
8,289g
28 CS · 0.9/m
Red side
VictoryFA Kartis#HK01
Renekton · Top
4 / 8 / 13
42.5% KP
20,477
14.4% share
10,743g
135 CS · 4.3/m
쫙쫙이#벌레핑
Pantheon · Jungle
15 / 3 / 15
75% KP
46,893
32.9% share
17,493g
241 CS · 7.7/m
DRX akAjE#KR0
Sylas · Mid
5 / 6 / 11
40% KP
24,624
17.3% share
13,857g
266 CS · 8.4/m
츄파춥스#8873
Kai'Sa · ADC
13 / 6 / 15
70% KP
43,202
30.3% share
20,282g
271 CS · 8.6/m
Ghost#올라갑니다
Alistar · Support
3 / 5 / 21
60% KP
7,367
5.2% share
9,703g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
