Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 173 days ago
11 / 8 / 9
K / D / A
90.9%
Kill participation
969.9
Damage / min
15,084g
462.7 gold / min
38
6 placed · 9 cleared
199
6.1 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattetraphobia#4444
Malphite · Top
4 / 7 / 6
45.5% KP
23,858
21.3% share
12,216g
220 CS · 6.7/m
미 키#0313
Nocturne · Jungle
11 / 8 / 9
90.9% KP
31,618
28.2% share
15,084g
199 CS · 6.1/m
만번슬프다#KR1
Orianna · Mid
3 / 8 / 11
63.6% KP
20,898
18.7% share
12,209g
245 CS · 7.5/m
슌쪽이#1027
Ezreal · ADC
3 / 4 / 4
31.8% KP
26,859
24% share
14,951g
319 CS · 9.8/m
부스터#11111
Bard · Support
1 / 4 / 8
40.9% KP
8,694
7.8% share
8,830g
41 CS · 1.3/m
Red side
Victory홍길동#3636
Yone · Top
9 / 3 / 8
54.8% KP
36,860
26.1% share
17,322g
329 CS · 10.1/m
곁 을 떠 나#ccc
Fiddlesticks · Jungle
5 / 8 / 4
29% KP
18,025
12.8% share
12,653g
221 CS · 6.8/m
아아아앙 땅콩이 콩했떠 으이잉#나는정땅콩
Corki · Mid
8 / 7 / 7
48.4% KP
35,518
25.2% share
16,229g
304 CS · 9.3/m
ZORN#E500
Vladimir · ADC
6 / 2 / 8
45.2% KP
41,804
29.7% share
16,274g
302 CS · 9.3/m
DNS 피터#0428
Nautilus · Support
3 / 2 / 17
64.5% KP
8,775
6.2% share
10,709g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
