Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 168 days ago
14 / 5 / 15
K / D / A
70.7%
Kill participation
1,544.5
Damage / min
20,208g
636.1 gold / min
39
12 placed · 10 cleared
316
9.9 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory잘해여#띠껍따
Nidalee · Top
5 / 6 / 8
31.7% KP
13,960
10.4% share
11,258g
198 CS · 6.2/m
첫눈이 내리면 좋겠어#2009
Pantheon · Jungle
6 / 7 / 16
53.7% KP
20,806
15.5% share
12,535g
163 CS · 5.1/m
To the Moon#KR1
Diana · Mid
12 / 7 / 10
53.7% KP
35,116
26.1% share
13,250g
233 CS · 7.3/m
미 키#0313
Lucian · ADC
14 / 5 / 15
70.7% KP
49,063
36.5% share
20,208g
316 CS · 9.9/m
hle eclipse#딜못함
Rell · Support
4 / 6 / 32
87.8% KP
15,536
11.6% share
10,850g
34 CS · 1.1/m
Red side
Defeat아아아앙 땅콩이 콩했떠 으이잉#나는정땅콩
Varus · Top
12 / 7 / 11
74.2% KP
42,217
35.8% share
15,035g
218 CS · 6.9/m
Sylvie#77777
Jarvan IV · Jungle
7 / 6 / 20
87.1% KP
21,513
18.2% share
14,849g
203 CS · 6.4/m
하지마라고햇잔아#kwb05
Kassadin · Mid
10 / 5 / 6
51.6% KP
31,680
26.8% share
18,432g
284 CS · 8.9/m
ovoowo#0213
Jhin · ADC
1 / 9 / 13
45.2% KP
15,207
12.9% share
12,673g
223 CS · 7/m
Ghost#올라갑니다
Nautilus · Support
1 / 14 / 11
38.7% KP
7,400
6.3% share
8,473g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
