Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 165 days ago
2 / 8 / 36
K / D / A
73.1%
Kill participation
727.7
Damage / min
12,299g
432.6 gold / min
33
8 placed · 3 cleared
162
5.7 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory志 憲#지 헌
Anivia · Top
2 / 6 / 10
23.1% KP
15,704
10.6% share
9,594g
185 CS · 6.5/m
미 키#0313
Jarvan IV · Jungle
2 / 8 / 36
73.1% KP
20,690
13.9% share
12,299g
162 CS · 5.7/m
抖音小月神#66666
Diana · Mid
14 / 6 / 19
63.5% KP
40,641
27.4% share
14,727g
199 CS · 7/m
bai se zh1 chuan#qwe1
Ezreal · ADC
12 / 6 / 22
65.4% KP
39,310
26.5% share
16,407g
245 CS · 8.6/m
Departures#Kami
Katarina · Support
22 / 11 / 13
67.3% KP
32,135
21.6% share
16,402g
52 CS · 1.8/m
Red side
Defeat츄파춥스#8873
Varus · Top
7 / 7 / 8
42.9% KP
30,393
22.8% share
13,453g
212 CS · 7.5/m
독침붕#딱충이
Pantheon · Jungle
6 / 10 / 14
57.1% KP
24,419
18.3% share
10,977g
138 CS · 4.9/m
langmanbusi#KR1
LeBlanc · Mid
9 / 9 / 10
54.3% KP
30,664
23% share
12,474g
180 CS · 6.3/m
Selfless#KR11
Caitlyn · ADC
12 / 15 / 7
54.3% KP
35,979
27% share
15,825g
205 CS · 7.2/m
EDG庆哥goLPL#羊尼克韩服
Karma · Support
1 / 11 / 23
68.6% KP
11,767
8.8% share
8,733g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
