Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 147 days ago
6 / 6 / 5
K / D / A
52.4%
Kill participation
775.4
Damage / min
10,085g
425.5 gold / min
39
16 placed · 4 cleared
141
5.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaierlanlaozhu#KR1
Anivia · Top
3 / 6 / 7
29.4% KP
12,513
13.7% share
8,916g
164 CS · 6.9/m
DK Lucid#KR1
Xin Zhao · Jungle
9 / 3 / 11
58.8% KP
24,995
27.4% share
12,427g
175 CS · 7.4/m
DYBird#6666
Aurora · Mid
4 / 3 / 8
35.3% KP
14,159
15.5% share
10,178g
176 CS · 7.4/m
DK Smash#KR7
Lucian · ADC
16 / 1 / 4
58.8% KP
28,929
31.7% share
18,139g
280 CS · 11.8/m
피칠갑#血漆甲
Pyke · Support
2 / 8 / 11
38.2% KP
10,790
11.8% share
8,431g
21 CS · 0.9/m
Red side
Defeat치기리 효마#4 4
Jayce · Top
3 / 7 / 4
33.3% KP
22,813
25.5% share
10,548g
192 CS · 8.1/m
미 키#0313
Lee Sin · Jungle
6 / 6 / 5
52.4% KP
18,377
20.5% share
10,085g
141 CS · 5.9/m
DK ShowMaker#KR1
Annie · Mid
6 / 6 / 7
61.9% KP
22,688
25.3% share
9,015g
154 CS · 6.5/m
FA Kingdom#KR1
Caitlyn · ADC
3 / 9 / 4
33.3% KP
14,655
16.3% share
9,651g
173 CS · 7.3/m
titen#enn
Neeko · Support
3 / 6 / 5
38.1% KP
11,105
12.4% share
7,201g
45 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
