Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 139 days ago
11 / 5 / 18
K / D / A
76.3%
Kill participation
936.6
Damage / min
15,863g
494.7 gold / min
33
8 placed · 3 cleared
186
5.8 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDDahyuk#0904
Vayne · Top
8 / 6 / 6
41.2% KP
23,462
17.4% share
13,646g
220 CS · 6.9/m
대형 헤드폰#1829
Zyra · Jungle
10 / 10 / 13
67.6% KP
38,018
28.1% share
17,089g
265 CS · 8.3/m
M G#2821
Sion · Mid
5 / 2 / 11
47.1% KP
25,119
18.6% share
12,548g
202 CS · 6.3/m
May#KR43
Yunara · ADC
7 / 10 / 9
47.1% KP
35,003
25.9% share
15,084g
248 CS · 7.7/m
synn#KR1
Pyke · Support
4 / 10 / 15
55.9% KP
13,523
10% share
10,232g
25 CS · 0.8/m
Red side
Victory빵 디#씰룩씰룩
Gnar · Top
3 / 6 / 8
28.9% KP
23,920
17.4% share
11,554g
203 CS · 6.3/m
DNS 또이브#KR13
Jarvan IV · Jungle
11 / 5 / 18
76.3% KP
30,034
21.9% share
15,863g
186 CS · 5.8/m
CYBER ATLETA#TDAH
Ryze · Mid
10 / 9 / 10
52.6% KP
41,771
30.5% share
15,340g
308 CS · 9.6/m
엘 에이 씨티#LA CT
Xerath · ADC
14 / 5 / 9
60.5% KP
36,372
26.5% share
19,503g
263 CS · 8.2/m
soodangkim#vdz
Rakan · Support
0 / 9 / 16
42.1% KP
5,065
3.7% share
8,550g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
