Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 122 days ago
23 / 4 / 5
K / D / A
80%
Kill participation
1,559.2
Damage / min
17,916g
740.3 gold / min
28
4 placed · 9 cleared
209
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBean#커피빈
Rumble · Top
5 / 4 / 2
31.8% KP
17,323
26.8% share
10,476g
183 CS · 7.6/m
Gun fire Angel#赎罪雨
Kha'Zix · Jungle
6 / 10 / 4
45.5% KP
13,023
20.1% share
9,618g
129 CS · 5.3/m
야 문영아 미드좀 와#또이브뭐해
Aurora · Mid
1 / 5 / 3
18.2% KP
8,586
13.3% share
10,009g
237 CS · 9.8/m
외 눈 원딜러#KR2
Lucian · ADC
5 / 8 / 2
31.8% KP
12,582
19.5% share
9,705g
184 CS · 7.6/m
LNG BuLLDoG#KR2
Camille · Support
5 / 8 / 8
59.1% KP
13,162
20.4% share
8,888g
14 CS · 0.6/m
Red side
VictoryMoon#KR18
Jayce · Top
3 / 5 / 6
25.7% KP
15,830
16.3% share
11,452g
201 CS · 8.3/m
DNS 또이브#KR13
Kindred · Jungle
23 / 4 / 5
80% KP
37,732
38.8% share
17,916g
209 CS · 8.6/m
Yuny#유니짜장맨
Syndra · Mid
4 / 5 / 7
31.4% KP
16,974
17.5% share
11,048g
212 CS · 8.8/m
T1 Jinbeom#KR3
Senna · ADC
5 / 3 / 21
74.3% KP
20,107
20.7% share
13,529g
173 CS · 7.1/m
浪 D#1163
Maokai · Support
0 / 5 / 21
60% KP
6,587
6.8% share
7,422g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
