Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 121 days ago
22 / 5 / 13
K / D / A
76.1%
Kill participation
1,610.1
Damage / min
16,007g
601.4 gold / min
47
20 placed · 3 cleared
150
5.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshui#0000
Fiora · Top
1 / 10 / 4
16.1% KP
16,058
13.5% share
8,918g
168 CS · 6.3/m
경원잉등장#KR1
Jayce · Jungle
5 / 10 / 12
54.8% KP
27,774
23.3% share
12,891g
165 CS · 6.2/m
Tigoya#123
Akali · Mid
14 / 5 / 4
58.1% KP
41,702
35% share
14,677g
227 CS · 8.5/m
Na병현#2001
Jhin · ADC
11 / 8 / 5
51.6% KP
23,157
19.4% share
12,923g
171 CS · 6.4/m
hacker troller#2907
Nautilus · Support
0 / 13 / 19
61.3% KP
10,385
8.7% share
7,692g
38 CS · 1.4/m
Red side
Victory안산 마빡주영#KR1
Olaf · Top
9 / 5 / 9
39.1% KP
22,149
18.2% share
12,629g
204 CS · 7.7/m
DNS 또이브#KR13
Lee Sin · Jungle
22 / 5 / 13
76.1% KP
42,855
35.3% share
16,007g
150 CS · 5.6/m
Albireo#0000
Ryze · Mid
2 / 5 / 10
26.1% KP
14,940
12.3% share
11,164g
244 CS · 9.2/m
Karasu#333
Ezreal · ADC
11 / 8 / 17
60.9% KP
30,377
25% share
14,297g
209 CS · 7.9/m
HLE GGomZi#666
Karma · Support
2 / 8 / 26
60.9% KP
11,231
9.2% share
9,877g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
