Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Defeat
Ranked Solo/Duo · 120 days ago
14 / 7 / 11
K / D / A
75.8%
Kill participation
1,038.9
Damage / min
15,904g
526.3 gold / min
49
7 placed · 11 cleared
195
6.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMoon#KR18
Gangplank · Top
4 / 6 / 8
37.5% KP
24,366
20% share
15,402g
224 CS · 7.4/m
상현 2 차식#무한성
Kha'Zix · Jungle
15 / 7 / 4
59.4% KP
33,446
27.5% share
18,807g
221 CS · 7.3/m
남극새#KR11
Anivia · Mid
5 / 5 / 10
46.9% KP
20,782
17.1% share
11,735g
195 CS · 6.5/m
BLG Viper#0708
Lucian · ADC
8 / 6 / 8
50% KP
33,894
27.8% share
16,408g
298 CS · 9.9/m
호랑이가될남자#KR1
Braum · Support
0 / 9 / 18
56.3% KP
9,218
7.6% share
9,027g
25 CS · 0.8/m
Red side
DefeatKIRINJI#0826
Vladimir · Top
7 / 8 / 1
24.2% KP
30,234
23.1% share
12,538g
239 CS · 7.9/m
DNS 또이브#KR13
Kindred · Jungle
14 / 7 / 11
75.8% KP
31,391
23.9% share
15,904g
195 CS · 6.5/m
문어아사랑해I#KR1
Viktor · Mid
8 / 4 / 9
51.5% KP
37,886
28.9% share
14,062g
260 CS · 8.6/m
소년가장 원딜#KR1
Tristana · ADC
3 / 9 / 10
39.4% KP
23,463
17.9% share
13,154g
240 CS · 7.9/m
抖音丶牛头少爷#yyds
Rell · Support
1 / 4 / 20
63.6% KP
8,095
6.2% share
8,765g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
