Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 116 days ago
7 / 3 / 8
K / D / A
51.7%
Kill participation
611.9
Damage / min
10,444g
470.5 gold / min
32
9 placed · 4 cleared
133
6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory대머리도적#롤링썬더
Ambessa · Top
5 / 4 / 5
34.5% KP
21,340
21.7% share
9,375g
174 CS · 7.8/m
DNS 또이브#KR13
Vi · Jungle
7 / 3 / 8
51.7% KP
13,585
13.8% share
10,444g
133 CS · 6/m
LNG BuLLDoG#KR2
Syndra · Mid
4 / 2 / 6
34.5% KP
24,998
25.4% share
10,790g
214 CS · 9.6/m
Fluffy#qwe
Yunara · ADC
11 / 5 / 4
51.7% KP
29,229
29.7% share
13,853g
189 CS · 8.5/m
daoxinwengu1#KR1
Rell · Support
2 / 3 / 17
65.5% KP
9,105
9.3% share
7,415g
19 CS · 0.9/m
Red side
DefeatRaiderGO#TWTV0
Darius · Top
6 / 5 / 3
52.9% KP
19,701
33.5% share
12,015g
211 CS · 9.5/m
haerin#하이린
Nidalee · Jungle
6 / 5 / 2
47.1% KP
9,160
15.6% share
10,217g
163 CS · 7.3/m
Calix#해 린
Tryndamere · Mid
1 / 6 / 0
5.9% KP
8,460
14.4% share
7,549g
196 CS · 8.8/m
bai se zh1 chuan#qwe1
Senna · ADC
1 / 8 / 11
70.6% KP
11,289
19.2% share
8,628g
128 CS · 5.8/m
KRX Joker#A i
Nautilus · Support
3 / 5 / 7
58.8% KP
10,240
17.4% share
7,252g
52 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
