Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 114 days ago
3 / 9 / 8
K / D / A
57.9%
Kill participation
693.9
Damage / min
9,210g
343 gold / min
38
18 placed · 1 cleared
139
5.2 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音景德镇剑姬#jdzjj
Fiora · Top
7 / 4 / 1
42.1% KP
15,286
16% share
12,215g
218 CS · 8.1/m
DNS 또이브#KR13
Lee Sin · Jungle
3 / 9 / 8
57.9% KP
18,631
19.4% share
9,210g
139 CS · 5.2/m
관 모#KR2
Akali · Mid
4 / 11 / 3
36.8% KP
24,023
25.1% share
8,320g
148 CS · 5.5/m
hle pyeonsik#HLE
Aphelios · ADC
4 / 7 / 5
47.4% KP
29,222
30.5% share
11,818g
224 CS · 8.3/m
BerrGod#KR3
Nautilus · Support
1 / 3 / 10
57.9% KP
8,668
9% share
7,576g
17 CS · 0.6/m
Red side
VictoryRaiderGO#TWTV0
Kayle · Top
4 / 3 / 10
41.2% KP
20,232
17.9% share
12,021g
256 CS · 9.5/m
Jankos#LCKGL
Nidalee · Jungle
10 / 5 / 11
61.8% KP
23,376
20.7% share
13,245g
206 CS · 7.7/m
BLG Viper#0708
Yone · Mid
7 / 4 / 13
58.8% KP
32,539
28.8% share
13,424g
272 CS · 10.1/m
JeojuJezu#KR01
Kai'Sa · ADC
9 / 3 / 6
44.1% KP
23,993
21.2% share
14,531g
253 CS · 9.4/m
DNS Quantum#KR 1
Rell · Support
4 / 4 / 22
76.5% KP
12,924
11.4% share
9,775g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
