Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 113 days ago
14 / 6 / 19
K / D / A
64.7%
Kill participation
1,228
Damage / min
17,246g
555.1 gold / min
44
11 placed · 4 cleared
211
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#321
Olaf · Top
8 / 9 / 8
50% KP
46,931
25% share
14,421g
248 CS · 8/m
Opinio#1011
Nidalee · Jungle
7 / 8 / 9
50% KP
29,523
15.7% share
13,392g
190 CS · 6.1/m
리요치#2004
Ryze · Mid
6 / 9 / 10
50% KP
42,005
22.4% share
14,288g
239 CS · 7.7/m
G1psyDanger#KR1
Smolder · ADC
5 / 11 / 6
34.4% KP
38,586
20.6% share
12,926g
228 CS · 7.3/m
이스굿#KR1
Skarner · Support
6 / 14 / 15
65.6% KP
30,422
16.2% share
10,291g
31 CS · 1/m
Red side
Victory好没用#bai
Rek'Sai · Top
2 / 6 / 16
35.3% KP
22,290
12.1% share
11,449g
199 CS · 6.4/m
DNS 또이브#KR13
Naafiri · Jungle
14 / 6 / 19
64.7% KP
38,149
20.8% share
17,246g
211 CS · 6.8/m
BlackKnight#89898
Viktor · Mid
10 / 10 / 20
58.8% KP
42,842
23.3% share
14,809g
214 CS · 6.9/m
003#3300
Tahm Kench · ADC
11 / 6 / 25
70.6% KP
33,965
18.5% share
15,151g
143 CS · 4.6/m
astroboy#KR5
Senna · Support
14 / 4 / 24
74.5% KP
46,301
25.2% share
16,502g
125 CS · 4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
