Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 106 days ago
6 / 10 / 20
K / D / A
65%
Kill participation
786.6
Damage / min
13,570g
421.9 gold / min
51
21 placed · 10 cleared
159
4.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDepartures#Kami
K'Sante · Top
3 / 10 / 13
40% KP
19,183
11.7% share
10,491g
178 CS · 5.5/m
DNS 또이브#KR13
Lee Sin · Jungle
6 / 10 / 20
65% KP
25,301
15.4% share
13,570g
159 CS · 4.9/m
Chop Chop Butter#CUP
Sylas · Mid
10 / 8 / 15
62.5% KP
48,449
29.5% share
16,391g
272 CS · 8.5/m
사과나무#2027
Mel · ADC
12 / 12 / 6
45% KP
35,604
21.7% share
17,582g
265 CS · 8.2/m
이나경#아 로
Pantheon · Support
9 / 8 / 20
72.5% KP
35,544
21.7% share
12,485g
37 CS · 1.2/m
Red side
Victory나아침먹고싶어#7401
Gnar · Top
4 / 6 / 15
39.6% KP
36,773
20.3% share
14,826g
275 CS · 8.5/m
Jankos#LCKGL
Trundle · Jungle
11 / 7 / 19
62.5% KP
28,794
15.9% share
15,774g
204 CS · 6.3/m
Calix#해 린
Cassiopeia · Mid
17 / 8 / 13
62.5% KP
47,574
26.2% share
16,521g
235 CS · 7.3/m
Blessing for u#0108
Syndra · ADC
9 / 6 / 19
58.3% KP
37,353
20.6% share
17,824g
262 CS · 8.1/m
ovoowo#0213
Camille · Support
7 / 13 / 18
52.1% KP
31,060
17.1% share
11,574g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
