Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 101 days ago
11 / 2 / 12
K / D / A
63.9%
Kill participation
899.5
Damage / min
12,288g
534.6 gold / min
26
6 placed · 2 cleared
156
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFA TOP#2004
Rumble · Top
2 / 5 / 4
42.9% KP
16,637
21.5% share
8,525g
193 CS · 8.4/m
상현 2 차식#무한성
Hecarim · Jungle
3 / 7 / 3
42.9% KP
10,673
13.8% share
10,120g
204 CS · 8.9/m
suis#kr7
Ezreal · Mid
4 / 8 / 2
42.9% KP
17,524
22.7% share
10,006g
188 CS · 8.2/m
sad and bad#KR1
Xerath · ADC
4 / 4 / 0
28.6% KP
21,548
27.9% share
10,707g
203 CS · 8.8/m
HLE Gumayusi#0298
Camille · Support
1 / 12 / 5
42.9% KP
10,971
14.2% share
6,219g
32 CS · 1.4/m
Red side
Victorytmhrnjh#1002
Jayce · Top
7 / 6 / 10
47.2% KP
23,540
26.2% share
9,888g
189 CS · 8.2/m
DNS 또이브#KR13
Jarvan IV · Jungle
11 / 2 / 12
63.9% KP
20,674
23% share
12,288g
156 CS · 6.8/m
산면1#KR11
Syndra · Mid
8 / 4 / 4
33.3% KP
21,936
24.4% share
10,556g
191 CS · 8.3/m
거제 야호#오이쉬
Cassiopeia · ADC
6 / 2 / 6
33.3% KP
14,900
16.6% share
10,200g
195 CS · 8.5/m
문어아사랑해I#KR1
Bard · Support
4 / 0 / 16
55.6% KP
8,826
9.8% share
8,102g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
