Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 96 days ago
10 / 5 / 13
K / D / A
45.1%
Kill participation
1,086.6
Damage / min
21,577g
608.4 gold / min
51
9 placed · 4 cleared
274
7.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGABUNGKING#아이어
Garen · Top
9 / 10 / 7
31.4% KP
33,404
18.6% share
15,783g
257 CS · 7.2/m
DNS 또이브#KR13
Qiyana · Jungle
10 / 5 / 13
45.1% KP
38,539
21.5% share
21,577g
274 CS · 7.7/m
89ok1#Miss
Vladimir · Mid
6 / 12 / 13
37.3% KP
43,582
24.3% share
13,238g
223 CS · 6.3/m
baekjongmin#0812
Yunara · ADC
11 / 8 / 13
47.1% KP
43,460
24.2% share
21,264g
313 CS · 8.8/m
Hound#0824
Pyke · Support
15 / 9 / 15
58.8% KP
20,563
11.5% share
14,585g
46 CS · 1.3/m
Red side
VictoryT1 Guardian#KR3
Ambessa · Top
11 / 9 / 9
45.5% KP
47,097
30.4% share
18,300g
317 CS · 8.9/m
조선의명장이순신#KR1
Locke · Jungle
12 / 11 / 15
61.4% KP
28,860
18.6% share
16,958g
187 CS · 5.3/m
2025922#2025
Fizz · Mid
7 / 8 / 11
40.9% KP
26,732
17.2% share
15,843g
230 CS · 6.5/m
deja vu#오해원
Corki · ADC
11 / 10 / 7
40.9% KP
36,703
23.7% share
21,057g
307 CS · 8.7/m
EPG 카이조쿠단#키자루
Bard · Support
3 / 13 / 21
54.5% KP
15,728
10.1% share
11,204g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
