Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 94 days ago
7 / 10 / 9
K / D / A
66.7%
Kill participation
860.5
Damage / min
14,369g
442.6 gold / min
42
22 placed · 3 cleared
200
6.2 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjackeybeibei#0810
Aatrox · Top
8 / 2 / 14
44.9% KP
41,851
25.5% share
15,618g
261 CS · 8/m
Pungyeon#0116
Jarvan IV · Jungle
11 / 7 / 25
73.5% KP
30,062
18.3% share
15,453g
200 CS · 6.2/m
new number #KR1
Twisted Fate · Mid
15 / 3 / 13
57.1% KP
34,972
21.3% share
18,019g
238 CS · 7.3/m
SeTab#123
Taliyah · ADC
6 / 7 / 19
51% KP
27,860
17% share
15,622g
270 CS · 8.3/m
Bluffing#1207
Camille · Support
9 / 5 / 20
59.2% KP
29,102
17.8% share
12,953g
41 CS · 1.3/m
Red side
Defeattmhrnjh#1002
Fiora · Top
5 / 11 / 0
20.8% KP
37,473
26.4% share
14,090g
282 CS · 8.7/m
DNS 또이브#KR13
Lee Sin · Jungle
7 / 10 / 9
66.7% KP
27,937
19.7% share
14,369g
200 CS · 6.2/m
mashushu#KR1
Locke · Mid
6 / 12 / 5
45.8% KP
29,149
20.5% share
13,407g
242 CS · 7.5/m
제리 부하#2006
Xerath · ADC
5 / 7 / 10
62.5% KP
35,161
24.8% share
15,445g
257 CS · 7.9/m
DNS Quantum#KR 1
Bard · Support
1 / 9 / 15
66.7% KP
12,312
8.7% share
9,237g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
