Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 74 days ago
10 / 3 / 6
K / D / A
51.6%
Kill participation
759.6
Damage / min
16,187g
464.9 gold / min
53
26 placed · 5 cleared
249
7.2 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat메롱 약오르지롱#KR2
Anivia · Top
9 / 4 / 11
74.1% KP
32,036
25.3% share
15,923g
299 CS · 8.6/m
NoRoo#T 1
Ivern · Jungle
3 / 3 / 18
77.8% KP
13,674
10.8% share
12,076g
175 CS · 5/m
이니쉬#KR2
Gangplank · Mid
6 / 8 / 8
51.9% KP
32,863
25.9% share
15,627g
301 CS · 8.6/m
Enosh#144
Aatrox · ADC
6 / 8 / 11
63% KP
25,064
19.8% share
13,665g
238 CS · 6.8/m
Oh0Tech#KR1
Senna · Support
3 / 8 / 18
77.8% KP
23,081
18.2% share
11,276g
41 CS · 1.2/m
Red side
VictoryUranus#kr08
Ambessa · Top
6 / 7 / 4
32.3% KP
24,122
15% share
14,969g
270 CS · 7.8/m
DNS 또이브#KR13
Lee Sin · Jungle
10 / 3 / 6
51.6% KP
26,445
16.4% share
16,187g
249 CS · 7.2/m
2008 04 09#KR2
Annie · Mid
4 / 4 / 13
54.8% KP
35,038
21.7% share
13,765g
244 CS · 7/m
자신감을잃지말자#KR1
Ziggs · ADC
8 / 3 / 11
61.3% KP
57,627
35.7% share
20,509g
304 CS · 8.7/m
호랑이가될남자#KR1
Camille · Support
3 / 10 / 10
41.9% KP
18,043
11.2% share
10,264g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
