Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 59 days ago
11 / 5 / 9
K / D / A
71.4%
Kill participation
1,019.4
Damage / min
16,126g
604.7 gold / min
60
8 placed · 13 cleared
195
7.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat그러건아말건아#0720
Kennen · Top
4 / 5 / 7
50% KP
17,094
19.7% share
11,091g
227 CS · 8.5/m
No longer love#KR1
Naafiri · Jungle
11 / 8 / 6
77.3% KP
22,260
25.7% share
12,839g
141 CS · 5.3/m
陨落的天才#世一中阳林
Ryze · Mid
3 / 4 / 6
40.9% KP
14,441
16.7% share
9,830g
218 CS · 8.2/m
T1 Eclipse#2009
Ezreal · ADC
3 / 6 / 8
50% KP
25,595
29.6% share
12,971g
245 CS · 9.2/m
keb10#鈴原るる
Karma · Support
1 / 5 / 15
72.7% KP
7,181
8.3% share
7,526g
30 CS · 1.1/m
Red side
Victory抖音丶cry毛#mio韩服
Jax · Top
5 / 5 / 6
39.3% KP
18,578
16.9% share
10,844g
175 CS · 6.6/m
DNS 또이브#KR13
Jayce · Jungle
11 / 5 / 9
71.4% KP
27,183
24.7% share
16,126g
195 CS · 7.3/m
Desire#Tired
Viktor · Mid
4 / 3 / 10
50% KP
27,205
24.7% share
11,514g
228 CS · 8.5/m
tylooshen#KR4
Aphelios · ADC
8 / 4 / 8
57.1% KP
28,226
25.6% share
15,473g
240 CS · 9/m
hanghang#Nova
Nautilus · Support
0 / 5 / 19
67.9% KP
8,857
8% share
8,169g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
