Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 58 days ago
6 / 2 / 20
K / D / A
83.9%
Kill participation
697.6
Damage / min
12,518g
475.1 gold / min
42
17 placed · 5 cleared
181
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat어색했#7766
Renekton · Top
2 / 5 / 3
29.4% KP
12,657
12.7% share
9,300g
213 CS · 8.1/m
NS Calix#KR11
Zed · Jungle
7 / 5 / 4
64.7% KP
22,710
22.7% share
12,358g
168 CS · 6.4/m
Crow#crow9
Cassiopeia · Mid
5 / 6 / 5
58.8% KP
32,600
32.6% share
11,833g
233 CS · 8.8/m
OnPi#온 피
Ezreal · ADC
3 / 7 / 3
35.3% KP
26,159
26.2% share
10,781g
227 CS · 8.6/m
Ramhaug#2006
Alistar · Support
0 / 8 / 8
47.1% KP
5,778
5.8% share
6,327g
23 CS · 0.9/m
Red side
Victory잼 잼#1012
Darius · Top
6 / 4 / 10
51.6% KP
16,766
15% share
10,816g
174 CS · 6.6/m
DNS 또이브#KR13
Lee Sin · Jungle
6 / 2 / 20
83.9% KP
18,383
16.4% share
12,518g
181 CS · 6.9/m
xiangshen1#KR1
Sylas · Mid
6 / 3 / 12
58.1% KP
23,928
21.4% share
12,477g
238 CS · 9/m
T1 Eclipse#2009
Sivir · ADC
11 / 2 / 15
83.9% KP
44,535
39.7% share
16,690g
252 CS · 9.6/m
Luon#11111
Bard · Support
2 / 6 / 24
83.9% KP
8,437
7.5% share
8,310g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
