Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 47 days ago
6 / 3 / 14
K / D / A
62.5%
Kill participation
735.2
Damage / min
12,348g
467.4 gold / min
45
10 placed · 8 cleared
192
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerfecT#132
Jayce · Top
3 / 4 / 11
60.9% KP
26,882
27.5% share
11,295g
206 CS · 7.8/m
지긋지긋해#Xin
Lee Sin · Jungle
4 / 7 / 4
34.8% KP
15,210
15.5% share
9,452g
164 CS · 6.2/m
ice seven zero#0721
Locke · Mid
9 / 7 / 1
43.5% KP
15,775
16.1% share
12,246g
218 CS · 8.3/m
모든일은같이#KR1
Lucian · ADC
7 / 9 / 4
47.8% KP
34,223
35% share
12,328g
224 CS · 8.5/m
WBG Moham#lpl
Milio · Support
0 / 5 / 13
56.5% KP
5,808
5.9% share
7,129g
25 CS · 0.9/m
Red side
Victory어쩌라고맞짱뜰까#HOYA
Yorick · Top
1 / 7 / 9
31.3% KP
11,652
12.7% share
9,572g
179 CS · 6.8/m
DNS 또이브#KR13
Jarvan IV · Jungle
6 / 3 / 14
62.5% KP
19,421
21.2% share
12,348g
192 CS · 7.3/m
끝까지 포기하지말자#never
Fizz · Mid
16 / 1 / 6
68.8% KP
29,414
32.1% share
16,590g
209 CS · 7.9/m
Faker#구라티
Jhin · ADC
7 / 4 / 10
53.1% KP
17,469
19% share
12,837g
215 CS · 8.1/m
YdBB#0107
Bard · Support
2 / 8 / 23
78.1% KP
13,793
15% share
9,114g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
