Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 44 days ago
5 / 8 / 7
K / D / A
54.5%
Kill participation
793.4
Damage / min
14,466g
467.7 gold / min
44
7 placed · 13 cleared
203
6.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
2
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory오 너#111
Jayce · Top
8 / 6 / 8
45.7% KP
36,495
27.1% share
12,747g
228 CS · 7.4/m
抖音丶小猪仔#小猪仔
Jarvan IV · Jungle
10 / 5 / 17
77.1% KP
24,567
18.2% share
16,784g
251 CS · 8.1/m
HLE Buddy#5812
Orianna · Mid
5 / 2 / 15
57.1% KP
28,581
21.2% share
13,523g
274 CS · 8.9/m
T1 Jinbeom#KR3
Sivir · ADC
11 / 2 / 12
65.7% KP
31,962
23.7% share
18,600g
297 CS · 9.6/m
Loopy#1813
Bard · Support
1 / 7 / 28
82.9% KP
13,284
9.8% share
9,508g
21 CS · 0.7/m
Red side
Defeat齐枫永恩34D#奶熊王
Yone · Top
5 / 7 / 3
36.4% KP
27,609
25.9% share
13,078g
277 CS · 9/m
DNS 또이브#KR13
Qiyana · Jungle
5 / 8 / 7
54.5% KP
24,543
23.1% share
14,466g
203 CS · 6.6/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
4 / 9 / 6
45.5% KP
13,254
12.4% share
10,634g
185 CS · 6/m
REDRED#따바라
Ezreal · ADC
8 / 4 / 4
54.5% KP
33,279
31.3% share
16,370g
304 CS · 9.8/m
Miyi#oymy
Alistar · Support
0 / 7 / 15
68.2% KP
7,786
7.3% share
8,540g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
