Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 167 days ago
2 / 4 / 19
K / D / A
60%
Kill participation
320.4
Damage / min
8,674g
312.8 gold / min
82
41 placed · 12 cleared
39
1.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbyss#1753
Ryze · Top
2 / 8 / 2
18.2% KP
21,453
20.6% share
10,699g
254 CS · 9.2/m
코끼리#KR 1
Ambessa · Jungle
3 / 7 / 5
36.4% KP
14,692
14.1% share
11,385g
189 CS · 6.8/m
nizuizhengui#小何的枪
Pantheon · Mid
7 / 8 / 7
63.6% KP
29,058
28% share
11,842g
175 CS · 6.3/m
bai se zh1 chuan#qwe1
Ashe · ADC
5 / 7 / 6
50% KP
23,593
22.7% share
12,487g
233 CS · 8.4/m
haiyaoduojiu#1112
Seraphine · Support
5 / 5 / 11
72.7% KP
15,149
14.6% share
10,042g
56 CS · 2/m
Red side
VictoryMaRin#KR1
Kennen · Top
11 / 3 / 6
48.6% KP
30,175
26.6% share
14,885g
256 CS · 9.2/m
dlfuwls#123
Lee Sin · Jungle
9 / 4 / 9
51.4% KP
18,660
16.5% share
12,751g
169 CS · 6.1/m
EPG 카이조쿠단#조 로
Sylas · Mid
8 / 4 / 12
57.1% KP
28,251
24.9% share
12,483g
220 CS · 7.9/m
FA Kingdom#KR1
Yunara · ADC
5 / 7 / 12
48.6% KP
27,454
24.2% share
14,463g
255 CS · 9.2/m
DNS Quantum#KR 1
Lulu · Support
2 / 4 / 19
60% KP
8,886
7.8% share
8,674g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
