Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 167 days ago
1 / 7 / 31
K / D / A
74.4%
Kill participation
368.1
Damage / min
11,750g
327.3 gold / min
156
73 placed · 23 cleared
40
1.1 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가3개면차세대#3333
Sion · Top
2 / 7 / 16
41.9% KP
20,537
13.5% share
14,895g
283 CS · 7.9/m
55KL#EEE
Kindred · Jungle
16 / 8 / 15
72.1% KP
34,179
22.5% share
20,612g
249 CS · 6.9/m
SHIHAN0#ALPHA
Zaahen · Mid
12 / 7 / 12
55.8% KP
45,702
30% share
17,495g
268 CS · 7.5/m
Chenx1#hope
Miss Fortune · ADC
12 / 7 / 12
55.8% KP
38,494
25.3% share
24,473g
338 CS · 9.4/m
DNS Quantum#KR 1
Bard · Support
1 / 7 / 31
74.4% KP
13,216
8.7% share
11,750g
40 CS · 1.1/m
Red side
DefeatShylie#KR1
Jayce · Top
10 / 7 / 11
58.3% KP
50,705
26.5% share
19,225g
340 CS · 9.5/m
진조 알퀘이드 #KR1
Graves · Jungle
7 / 9 / 12
52.8% KP
39,514
20.6% share
15,467g
256 CS · 7.1/m
JaeHyun#Yoon
Aurelion Sol · Mid
7 / 7 / 12
52.8% KP
42,068
22% share
14,229g
246 CS · 6.9/m
The II#KR1
Yunara · ADC
11 / 9 / 11
61.1% KP
47,060
24.6% share
22,113g
352 CS · 9.8/m
Trick or treat#KR7
Rell · Support
1 / 11 / 28
80.6% KP
12,233
6.4% share
10,726g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
