Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 164 days ago
12 / 11 / 24
K / D / A
54.5%
Kill participation
1,037.3
Damage / min
16,155g
431.8 gold / min
154
54 placed · 24 cleared
76
2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
12
Towers
6
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmika#mio韩服
Brand · Top
6 / 13 / 15
41.2% KP
31,226
17.3% share
14,799g
205 CS · 5.5/m
抖音丶夫神 jug#04501
Olaf · Jungle
7 / 17 / 16
45.1% KP
37,714
20.9% share
16,645g
226 CS · 6/m
Mashirowo#1212
Yasuo · Mid
9 / 15 / 12
41.2% KP
25,972
14.4% share
15,038g
209 CS · 5.6/m
Chihiro#KR4
Hwei · ADC
19 / 6 / 20
76.5% KP
58,814
32.6% share
26,392g
291 CS · 7.8/m
바다사고#KR1
Pyke · Support
10 / 15 / 21
60.8% KP
26,558
14.7% share
15,752g
34 CS · 0.9/m
Red side
Victory굿바이데이#KR1
Rumble · Top
13 / 7 / 16
43.9% KP
38,388
21.9% share
16,989g
228 CS · 6.1/m
mychance#zzy
Hecarim · Jungle
15 / 10 / 23
57.6% KP
39,769
22.7% share
21,813g
317 CS · 8.5/m
milet#miohf
Cassiopeia · Mid
12 / 12 / 18
45.5% KP
27,573
15.7% share
16,938g
229 CS · 6.1/m
tylooshen#KR4
Varus · ADC
14 / 11 / 8
33.3% KP
30,814
17.6% share
21,153g
243 CS · 6.5/m
DNS Quantum#KR 1
Camille · Support
12 / 11 / 24
54.5% KP
38,814
22.1% share
16,155g
76 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
